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1. command bursts in hisec - in Warfare & Tactics [original thread]
I can't find an answer to this question : in what circumstances using command bursts in hisec can get me concorded? 'Weapons timer' is all I found -- nothing about suspect or criminal flags . Devblog compared it to smartbombs - well, smartbombin...
- by Jeanne Deveroux - at 2017.02.14 19:25:33
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2. Battle Orca - in Ships and Modules [original thread]
skills assumed all V highs: 3x Shield Command Burst II 1x S95a shield transporter 2x murky shield transporter meds: 2x invul II 1x sensor booster II , scan res 2x med cap booster lows: 1x DC II 1x bulkheads II rigs: 3x bulkhead II drones...
- by Jeanne Deveroux - at 2017.02.14 10:50:18
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3. Miners Rejoice ???? - in EVE General Discussion [original thread]
Maldiro Selkurk wrote: Why? CCP you just put in changes that will do what CODE has been unable to do, kill off solo highsec mining. I believe that's the goal. Play in group, play in nullsec ... or else.
- by Jeanne Deveroux - at 2016.10.04 21:59:38
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4. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Goati wrote: Who else thinks the Orca is way too powerful now? The idea that it can mine at the rate of an exhumer, with a 187.5k m3 ore hold, with huge EHP, it's just ridiulous. Orca is meant to be a support ship, not an exhumer equivalent min...
- by Jeanne Deveroux - at 2016.10.04 21:50:19
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5. PVP missions anyone? - in Missions & Complexes [original thread]
It could work as some '3rd party arranged duel' service , or, for teams, matchmaking. As an example, take 'Worlds Collide' mission , where you're supposed to rescue a crew of a stranded ship. PVP version : stranded ship is not a civilian, but ,...
- by Jeanne Deveroux - at 2016.07.24 13:09:09
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6. What do you think? New module: Micro Jump Drive - in Ships and Modules [original thread]
It would make more sense if it were a frigate-sized mod , assault frigs could then benefit if they had a bonus to spinup time Or reduced bloom , or both :) . Then , AF's grouped with blaster megas , might pose a threat to snipers as in : align ...
- by Jeanne Deveroux - at 2012.05.24 22:29:00
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7. Invention issue - in Science and Industry [original thread]
Originally by: B1FF So you're amazed at the bad luck but not at your good luck with vagas? How does that work exactly? amazed because..... shouldn't it be the other way round? more success with frigs, more failure with cruisers
- by Jeanne Deveroux - at 2009.04.28 01:07:00
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8. Invention issue - in Science and Industry [original thread]
Hi My recent invention jobs left me with big 'O' mouth.. here's the reason: I ran 3 batches of invention jobs, 1 for vagabonds, 2 for rapiers , 30 jobs in total.Each job used Circuitry Schematics decryptor ( that one LOWERING CHANCE OF SUCCESS in ...
- by Jeanne Deveroux - at 2009.04.27 13:27:00
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9. Where's the skill in PVP? - in EVE General Discussion [original thread]
Eve pvp, although somewhat simplistic, is still way better than any other MMORPG.At least , it's not 'OMFG my special ability #12354546 is ready to use !'
- by Jeanne Deveroux - at 2007.10.20 21:54:00
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10. Point Defense Mode: Gun module Toggle - in Player Features and Ideas Discussion [original thread]
1400mm arty on my pest working as point defence?that'd be damn funny what about introducing new hislot module- Point Defence System? with t2 variant of course
- by Jeanne Deveroux - at 2007.10.20 21:10:00
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11. Speed Kills Eve gameplay Fix - in Player Features and Ideas Discussion [original thread]
What about mass difference between ships and thrust difference between modules? Why not make it simple : the bigger ship , the smaller acceleration from respective speed mod, i.e. frigate getting 120%speed increase from AB, cruiser ,say,70% ( numb...
- by Jeanne Deveroux - at 2007.08.05 07:07:00
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